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Scene

The Scene tab lets players turn the sun, or drive your game’s time-of-day system, for the photo. It only changes what they see in photo mode: everything goes back when photo mode closes, or with Reset scene lighting.

The tab uses the directional light that is your sky’s sun (Atmosphere Sun Light), or else the brightest one.

Row Values Notes
Sun height −10° to 90° Low sun gives long shadows and warm light.
Sun direction 0° to 360°
Reset scene lighting Button Back to the level’s own sun and lighting.

The sun has to be Movable. A Stationary or Static sun leaves the rows faded with the note “The sun in this level can’t move (it isn’t set to Movable).” A sky light that is not captured in real time is captured again after the sun moves.

If your game has its own time-of-day system, fill in the profile’s Time Of Day. The Scene tab then shows a Time of day slider instead of the sun rows.

Field Default Description
Actor Tag None The first actor with this tag is used. None: no time-of-day system (the sun is turned directly).
Property None A float, double or integer property on that actor, for example TimeOfDay.
Update Function None An optional function with no parameters, called after the property changes, for systems that only update on request.
Min, Max 0, 2400 The slider’s range. With 0 to 2400 or 0 to 24 the value is shown as a clock, such as “18:30”.
Label Empty The row’s label. Empty: “Time of day”.

Actors with the Lensman Aware interface also get On Photo Mode Sun Changed.

Setting Default Description
Allow Sun Control On The Scene tab can turn the sun or drive the time-of-day system.
Time Of Day Empty See above.