Project Settings > Plugins > ta Draughtsman. These are saved per user (EditorPerProjectUserSettings).
| Setting |
Default |
Meaning |
| Default Overlay Mode |
Overlay |
How the panel is drawn over the camera view when the editor starts. |
| Default Opacity |
0.5 |
Opacity of Overlay. |
| Line Color |
warm yellow |
Line colour of Lines. |
| Corner Position |
Bottom Right |
Where Corner puts the inset. |
| Corner Size |
0.28 |
Width of the corner inset as a share of the frame (0.1 to 0.6). |
| Follow Sequencer |
On |
Show the panel under the Sequencer playhead while a board’s master or shot sequence is open. |
| Setting |
Default |
Meaning |
| Cut Warm Up Frames |
4 |
Frames rendered and thrown away at each cut of a camera animatic, so exposure and anti-aliasing settle (1 to 32). |
| Frame Warm Up Frames |
1 |
Frames rendered per written frame inside a shot (1 to 8). |
| Reveal Animatic |
On |
Open the output folder when an export from the panel finishes. |
| Setting |
Default |
Meaning |
| Build After Import |
On |
Build or sync the sequence right after an import from the panel. |
Open a Storyboard asset’s details to change these:
| Property |
Default |
Meaning |
| Title |
the asset name |
Set to the asset’s name when the board is created. Shown as the Title burn-in of animatics (an empty title shows the asset name). The panel header always shows the asset name. |
| Frame Rate |
24 fps |
Display rate of the sequences and animatics. |
| Resolution |
1920 × 1080 |
The camera aspect (filmback) and the animatic size. |
| Default Shot Duration |
3 s |
Length of shots whose source gives no duration and no panel timing. |
| Default Panel Duration |
2 s |
Seconds per panel when only the panels are known (a panel folder without a list). |
| Default Focal Length |
35 mm |
Lens of shots that don’t name one. |
| Shot Prefix |
sh |
Prefix of shot names in Sequencer: sh gives sh010. |
| Sequence Folder |
empty |
Content folder for the sequences. Empty puts them next to the board in <Board>_Sequences. |
| Panel Folder |
empty |
Content folder for the panel textures. Empty puts them next to the board in <Board>_Panels. |
The board also keeps its Shots, the Master Sequence made by Build and the sources of the last import (for Re-import).