Changelog
Initial release.
- Parcels with everything the picked assets use (hard and soft references, World Partition actor files), the plugins and code modules they need, and thumbnails;
.ferryparcel files that land by dragging them into the Content Browser. - Arrival review: New, Same and Differs for every asset; Replace (with a backup), Keep mine or Keep both; Same paths, Into a folder or Straight into a folder; references fixed up; missing plugins reported; rollback when landing fails.
- Other editors on the same machine and the local network, with Send, and copy and paste between Content Browsers (Ctrl+C, Ctrl+V, Ctrl+Shift+V).
- Live links that send linked assets again on every save, with pause, resume, send now and offline catch-up.
- Dock: parcels through a shared folder, optionally locked with a six-word code.
- Connection codes for direct transfers over a VPN or a forwarded port, with public address lookup.
- Sound between machines next to each other: tickets for assets, material instances, actor placement and short texts, at four speeds, with a sound check.
- Older engine versions: textures, static meshes and material instances rebuilt from recipes, with a bridge material for missing parents.
- Security: machine keys, pairing with four check words, X25519 and ChaCha20-Poly1305 encryption.
- Python and Blueprint API through
UTAFerrymanSubsystem. - Supports Unreal Engine 5.6, 5.7 and 5.8 (editor on Win64, Mac and Linux; tested on Windows). Personal license $19.99, Professional license $49.99 on Fab.