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Changelog

Initial release.

  • Parcels with everything the picked assets use (hard and soft references, World Partition actor files), the plugins and code modules they need, and thumbnails; .ferry parcel files that land by dragging them into the Content Browser.
  • Arrival review: New, Same and Differs for every asset; Replace (with a backup), Keep mine or Keep both; Same paths, Into a folder or Straight into a folder; references fixed up; missing plugins reported; rollback when landing fails.
  • Other editors on the same machine and the local network, with Send, and copy and paste between Content Browsers (Ctrl+C, Ctrl+V, Ctrl+Shift+V).
  • Live links that send linked assets again on every save, with pause, resume, send now and offline catch-up.
  • Dock: parcels through a shared folder, optionally locked with a six-word code.
  • Connection codes for direct transfers over a VPN or a forwarded port, with public address lookup.
  • Sound between machines next to each other: tickets for assets, material instances, actor placement and short texts, at four speeds, with a sound check.
  • Older engine versions: textures, static meshes and material instances rebuilt from recipes, with a bridge material for missing parents.
  • Security: machine keys, pairing with four check words, X25519 and ChaCha20-Poly1305 encryption.
  • Python and Blueprint API through UTAFerrymanSubsystem.
  • Supports Unreal Engine 5.6, 5.7 and 5.8 (editor on Win64, Mac and Linux; tested on Windows). Personal license $19.99, Professional license $49.99 on Fab.