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Profile

A TALensman Profile is a data asset that holds everything your game configures for photo mode: camera limits and speeds, the time modes the player may use, lens ranges, filters, looks, characters, poses and expressions, lights, frames, aspect ratios, stickers, the logo, capture and clip settings, the UI class and the input layout.

When photo mode opens, it uses the first of these:

  1. the profile passed to Enter Photo Mode,
  2. the profile of the Lensman Area the player stands in (the one with the highest Priority),
  3. the Default Profile in Project Settings > Plugins > ta Lensman (/TALensman/DA_Lensman_Default out of the box),
  4. built-in defaults.

The shipped default profile has the eight frames, sixty-one stickers in seven packs and the shutter sound; everything else is at the defaults below.

  1. Duplicate /TALensman/DA_Lensman_Default into your project’s content, or right-click in the Content Browser and choose Miscellaneous > Data Asset > TALensman Profile.

  2. Fill in your poses, filters, frames, stickers and logo, and change the limits you want.

  3. Set it as Default Profile in Project Settings > Plugins > ta Lensman, or pass it to Enter Photo Mode.

Setting Default Description
Max Distance 1500 cm How far the camera may move from where the player stood when photo mode opened. 0 = no limit. A Lensman Area can override it.
Collide On The camera collides with the level (it always passes through characters).
Collision Channel Camera The trace channel for the collision.
Collision Radius 12 cm
Min Move Speed, Max Move Speed 60, 900 cm/s The range of the Camera speed row.
Fast Multiplier 3 Speed while Faster is held.
Stick Look Speed 110 °/s
Mouse Look Speed 2.5
Invert Look Y Off
Min Field Of View, Max Field Of View 15°, 110° The range of the Focal length row (about 137 mm to 12.6 mm).
Max Roll 90°
Allow Orbit On Offers the Orbit character camera mode.
Setting Default Description
Time Modes Pause, Freeze, Slow Motion, Live The modes the player may choose; the first is used when photo mode opens.
Slow Motion Dilation 0.2 How fast time runs in slow motion.
Allow In Multiplayer On Off keeps photo mode out of network games.

See Time.

Setting Default Description
Min Aperture, Max Aperture f/0.7, f/22 The range of the Aperture row.
Sensor Width 36 mm Used for depth of field and the focal length shown.
Exposure Range 4 EV The Exposure row goes from −4 to +4 EV.
Setting Default Description
Include Built In Filters On Offers the eleven built-in filters.
Filters Empty Your own filters, listed after the built-in ones.

The built-in filters:

Filter Look
Noir Black and white, strong contrast, vignette and grain.
Sepia Brown monochrome with a soft fade, vignette and grain.
Vintage Faded, warm and grainy.
Warm Warmer white balance (7,800 K).
Cool Cooler white balance (5,200 K).
Vivid More saturation and contrast.
Teal & Orange Teal shadows, orange highlights.
Bleach Bypass Low saturation, high contrast.
Dream Soft, bright and glowing.
Night Dark blue, desaturated, with vignette and grain.
Faded Lifted blacks, less contrast and saturation.

A filter of your own has a Display Name and any of these:

Field Range Description
Saturation, Contrast 0 to 2 1 is neutral.
Gamma 0.2 to 3 1 is neutral.
Tint, Shadows Tint, Highlights Tint Colour White is neutral.
Fade 0 to 0.3 Lifts the blacks.
Temperature 1,500 to 15,000 K 6,500 is neutral.
Exposure −4 to 4 EV
Vignette, Grain 0 to 1
Bloom 0 to 8
Chromatic Aberration 0 to 5
LUT Texture A colour lookup table, as a 256 × 16 strip.
Materials Post process materials Blended in at the filter’s strength.

The player’s Strength row scales the LUT and the materials. Contrast, Saturation and Temperature rows apply on top of any filter.

Setting Default Description
Include Built In Looks On Offers Golden portrait, Noir street, Dreamy pastel, Cinematic 2.39, Retro Polaroid and Rim light drama.
Looks Empty Your game’s own looks, listed after the built-in ones. Players can apply them but not change them. Give each a Thumbnail for its tile.
Max Saved Looks 8 0 to 32 slots for the player’s own looks. 0: players can’t save looks.
Allow Share Codes On Players can copy a look as a short code and enter codes from others.

See Looks & share codes.

Setting Default Description
Include Player On The player’s character can be posed.
Include Nearby Characters On Every Character near the player is listed. Off: only actors with a Lensman Subject component.
Subject Search Radius 2500 cm How far to look for characters.
Max Subjects 8 Including the player; the nearest are listed.
Poses Empty Your poses. See Poses.
Include Built In Expressions On Offers Smile, Laugh, Surprised, Angry, Sad, Wink, Pout and Eyes closed.
Expressions Empty Your own expressions. See Expressions.
Look At Bones spine_05, neck_01, neck_02, head The bones that turn toward the camera, each with its share of the turn.
Eye Bones UE mannequin, MetaHuman-style, Character Creator and VRoid names The eye bones that aim at the lens.
Look At Max Angle 75° How far the head may turn away from the body’s direction.
Pose Blend Time 0.3 s
Setting Default Description
Hide Game UI On Hides your HUD and on-screen widgets while photo mode is open.
Always Hide Tag LensmanHide Actors with this tag are always hidden in photo mode (markers, debug helpers).
Hide Others Classes Empty Extra classes that Hide other characters hides, besides characters.
Refresh Nearby Meshes On Keeps skeletal meshes near the camera fully animated and brings them up to date when photo mode opens (followers of modular characters and cloth included), so characters that were off screen don’t show stale poses.
No Refresh Tag LensmanNoRefresh Actors with this tag are left alone by the refresh, for meshes your game drives itself.
Setting Default Description
Add Tags To Ability System On While photo mode is open, adds Blocking Tags as loose tags to the ability system components of the player’s pawn and player state, and removes them on exit. Nothing happens when the game doesn’t use the Gameplay Ability System.
Blocking Tags Lensman.PhotoMode, Gameplay.AbilityInputBlocked Tags your project doesn’t have are skipped.

See Abilities.

Setting Default Description
Allow Sun Control On The Scene tab can turn the sun (a movable directional light) or drive the time-of-day system below.
Time Of Day Empty A time-of-day system to drive instead of turning the sun: actor tag, property, update function, range and label.

See Scene.

Setting Default Description
Max Lights 3 0 to 4. 0 hides the Lights tab.
Light Max Intensity 400 cd Brightness at 100 %.
Lights Cast Shadows On
Light Presets Key, Fill, Rim, Top, Under, Color accent The Type choices. See Lights.
Setting Default Description
Frames Empty (8 in the default profile) See Frames.
Aspect Ratios Screen, 16:9, 2.39:1 Cinema, 3:2, 4:3, 1:1 Square, 4:5 Portrait, 9:16 Story A ratio of 0 means the whole screen.
Logo None Your game’s logo, a texture with transparency.
Logo Size 0.08 Height as a share of the photo’s height.
Logo Anchor (0.97, 0.95) Where the logo sits: (0, 0) top left, (1, 1) bottom right.
Logo On By Default Off
Setting Default Description
Stickers Empty (61 in seven packs in the default profile) Each with a name, texture, default size and pack. See Stickers.
Max Placed Stickers 12
Setting Default Description
Capture Scale 1 1 to 8. Above 1, photos are rendered larger than the screen.
Max Capture Size 8192 px The longest side of a photo; limits the capture scale.
Format PNG PNG or JPEG.
Jpeg Quality 92 10 to 100.
Folder Saved Saved, My Games or Custom.
Custom Folder Empty An absolute folder, with Folder set to Custom.
File Prefix Photo Photos are named Photo_2026-10-14_12-26-35.png.
Thumbnail Size 384 px Width of the gallery thumbnails.
Shutter Sound The shipped shutter sound
HDR To SDR Exposure 0 EV HDR displays: brightens or darkens the SDR photo made from the HDR picture.
Save HDR Original Off HDR displays: also saves the linear HDR picture as an EXR (desktop platforms).

See Photos & gallery.

Setting Default Description
Allow Clips On Players can record clips (GIF everywhere, MP4 on Windows).
Allow Mp4 On Offer MP4 where Windows can make it.
Default Clip GIF, 3 s, 15 fps, 480 px, Orbit Starting settings for players who never changed them.
Gif Sizes, Mp4 Sizes 320 to 960; 1280, 1920 Long side choices in pixels.
Gif Frame Rates, Mp4 Frame Rates 10, 15, 20, 25; 24, 30, 60
Max Gif Seconds, Max Mp4 Seconds 6, 15
Max Clip Memory MB 256 (96 on mobile) Memory for a GIF’s frames while it records. Longer clips are shortened.
Gif Dither Ordered Ordered, None or Error Diffusion.
Gif Colors 256
Gif Frame Deltas On GIF frames store only what changed.
Use Hardware Video Encoder On MP4: let Windows use the graphics card’s video encoder when there is one.
Frame By Frame On Single-player games record with a fixed time step, so clips stay smooth on any PC.
Clip Prefix Clip

See Clips.

Setting Default Description
Widget Class Empty Your Widget Blueprint based on TALensman Widget. Empty = the built-in screen. See Custom UI.
Tabs Empty Which tabs to show and in which order, by id: Camera, Looks, Lens, Look (the Filter tab), Character, Lights, Scene, Frame, Stickers, Clip. Empty = every tab that has rows.
Remember Settings On Remembers the lens, filter, frame and clip settings between sessions, in a save game slot named TALensman. The player’s looks are kept in the same slot.
Setting Default Description
Input Config Empty Your copy of DA_Lensman_Input. Empty = the built-in layout. See Input.