A TALensman Profile is a data asset that holds everything your game configures for photo mode: camera limits and speeds, the time modes the player may use, lens ranges, filters, looks, characters, poses and expressions, lights, frames, aspect ratios, stickers, the logo, capture and clip settings, the UI class and the input layout.
When photo mode opens, it uses the first of these:
the profile passed to Enter Photo Mode ,
the profile of the Lensman Area the player stands in (the one with the highest Priority ),
the Default Profile in Project Settings > Plugins > ta Lensman (/TALensman/DA_Lensman_Default out of the box),
built-in defaults.
The shipped default profile has the eight frames, sixty-one stickers in seven packs and the shutter sound; everything else is at the defaults below.
Duplicate /TALensman/DA_Lensman_Default into your project’s content, or right-click in the Content Browser and choose Miscellaneous > Data Asset > TALensman Profile .
Fill in your poses, filters, frames, stickers and logo, and change the limits you want.
Set it as Default Profile in Project Settings > Plugins > ta Lensman , or pass it to Enter Photo Mode .
Setting
Default
Description
Max Distance
1500 cm
How far the camera may move from where the player stood when photo mode opened. 0 = no limit. A Lensman Area can override it.
Collide
On
The camera collides with the level (it always passes through characters).
Collision Channel
Camera
The trace channel for the collision.
Collision Radius
12 cm
Min Move Speed , Max Move Speed
60, 900 cm/s
The range of the Camera speed row.
Fast Multiplier
3
Speed while Faster is held.
Stick Look Speed
110 °/s
Mouse Look Speed
2.5
Invert Look Y
Off
Min Field Of View , Max Field Of View
15°, 110°
The range of the Focal length row (about 137 mm to 12.6 mm).
Max Roll
90°
Allow Orbit
On
Offers the Orbit character camera mode.
Setting
Default
Description
Time Modes
Pause, Freeze, Slow Motion, Live
The modes the player may choose; the first is used when photo mode opens.
Slow Motion Dilation
0.2
How fast time runs in slow motion.
Allow In Multiplayer
On
Off keeps photo mode out of network games.
See Time .
Setting
Default
Description
Min Aperture , Max Aperture
f/0.7, f/22
The range of the Aperture row.
Sensor Width
36 mm
Used for depth of field and the focal length shown.
Exposure Range
4 EV
The Exposure row goes from −4 to +4 EV.
Setting
Default
Description
Include Built In Filters
On
Offers the eleven built-in filters.
Filters
Empty
Your own filters, listed after the built-in ones.
The built-in filters:
Filter
Look
Noir
Black and white, strong contrast, vignette and grain.
Sepia
Brown monochrome with a soft fade, vignette and grain.
Vintage
Faded, warm and grainy.
Warm
Warmer white balance (7,800 K).
Cool
Cooler white balance (5,200 K).
Vivid
More saturation and contrast.
Teal & Orange
Teal shadows, orange highlights.
Bleach Bypass
Low saturation, high contrast.
Dream
Soft, bright and glowing.
Night
Dark blue, desaturated, with vignette and grain.
Faded
Lifted blacks, less contrast and saturation.
A filter of your own has a Display Name and any of these:
Field
Range
Description
Saturation , Contrast
0 to 2
1 is neutral.
Gamma
0.2 to 3
1 is neutral.
Tint , Shadows Tint , Highlights Tint
Colour
White is neutral.
Fade
0 to 0.3
Lifts the blacks.
Temperature
1,500 to 15,000 K
6,500 is neutral.
Exposure
−4 to 4 EV
Vignette , Grain
0 to 1
Bloom
0 to 8
Chromatic Aberration
0 to 5
LUT
Texture
A colour lookup table, as a 256 × 16 strip.
Materials
Post process materials
Blended in at the filter’s strength.
The player’s Strength row scales the LUT and the materials. Contrast , Saturation and Temperature rows apply on top of any filter.
Setting
Default
Description
Include Built In Looks
On
Offers Golden portrait, Noir street, Dreamy pastel, Cinematic 2.39, Retro Polaroid and Rim light drama.
Looks
Empty
Your game’s own looks, listed after the built-in ones. Players can apply them but not change them. Give each a Thumbnail for its tile.
Max Saved Looks
8
0 to 32 slots for the player’s own looks. 0: players can’t save looks.
Allow Share Codes
On
Players can copy a look as a short code and enter codes from others.
See Looks & share codes .
Setting
Default
Description
Include Player
On
The player’s character can be posed.
Include Nearby Characters
On
Every Character near the player is listed. Off: only actors with a Lensman Subject component.
Subject Search Radius
2500 cm
How far to look for characters.
Max Subjects
8
Including the player; the nearest are listed.
Poses
Empty
Your poses. See Poses .
Include Built In Expressions
On
Offers Smile, Laugh, Surprised, Angry, Sad, Wink, Pout and Eyes closed.
Expressions
Empty
Your own expressions. See Expressions .
Look At Bones
spine_05, neck_01, neck_02, head
The bones that turn toward the camera, each with its share of the turn.
Eye Bones
UE mannequin, MetaHuman-style, Character Creator and VRoid names
The eye bones that aim at the lens.
Look At Max Angle
75°
How far the head may turn away from the body’s direction.
Pose Blend Time
0.3 s
Setting
Default
Description
Hide Game UI
On
Hides your HUD and on-screen widgets while photo mode is open.
Always Hide Tag
LensmanHide
Actors with this tag are always hidden in photo mode (markers, debug helpers).
Hide Others Classes
Empty
Extra classes that Hide other characters hides, besides characters.
Refresh Nearby Meshes
On
Keeps skeletal meshes near the camera fully animated and brings them up to date when photo mode opens (followers of modular characters and cloth included), so characters that were off screen don’t show stale poses.
No Refresh Tag
LensmanNoRefresh
Actors with this tag are left alone by the refresh, for meshes your game drives itself.
Setting
Default
Description
Add Tags To Ability System
On
While photo mode is open, adds Blocking Tags as loose tags to the ability system components of the player’s pawn and player state, and removes them on exit. Nothing happens when the game doesn’t use the Gameplay Ability System.
Blocking Tags
Lensman.PhotoMode, Gameplay.AbilityInputBlocked
Tags your project doesn’t have are skipped.
See Abilities .
Setting
Default
Description
Allow Sun Control
On
The Scene tab can turn the sun (a movable directional light) or drive the time-of-day system below.
Time Of Day
Empty
A time-of-day system to drive instead of turning the sun: actor tag, property, update function, range and label.
See Scene .
Setting
Default
Description
Max Lights
3
0 to 4. 0 hides the Lights tab.
Light Max Intensity
400 cd
Brightness at 100 %.
Lights Cast Shadows
On
Light Presets
Key, Fill, Rim, Top, Under, Color accent
The Type choices. See Lights .
Setting
Default
Description
Frames
Empty (8 in the default profile)
See Frames .
Aspect Ratios
Screen, 16:9, 2.39:1 Cinema, 3:2, 4:3, 1:1 Square, 4:5 Portrait, 9:16 Story
A ratio of 0 means the whole screen.
Logo
None
Your game’s logo, a texture with transparency.
Logo Size
0.08
Height as a share of the photo’s height.
Logo Anchor
(0.97, 0.95)
Where the logo sits: (0, 0) top left, (1, 1) bottom right.
Logo On By Default
Off
Setting
Default
Description
Stickers
Empty (61 in seven packs in the default profile)
Each with a name, texture, default size and pack. See Stickers .
Max Placed Stickers
12
Setting
Default
Description
Capture Scale
1
1 to 8. Above 1, photos are rendered larger than the screen.
Max Capture Size
8192 px
The longest side of a photo; limits the capture scale.
Format
PNG
PNG or JPEG.
Jpeg Quality
92
10 to 100.
Folder
Saved
Saved, My Games or Custom.
Custom Folder
Empty
An absolute folder, with Folder set to Custom.
File Prefix
Photo
Photos are named Photo_2026-10-14_12-26-35.png.
Thumbnail Size
384 px
Width of the gallery thumbnails.
Shutter Sound
The shipped shutter sound
HDR To SDR Exposure
0 EV
HDR displays: brightens or darkens the SDR photo made from the HDR picture.
Save HDR Original
Off
HDR displays: also saves the linear HDR picture as an EXR (desktop platforms).
See Photos & gallery .
Setting
Default
Description
Allow Clips
On
Players can record clips (GIF everywhere, MP4 on Windows).
Allow Mp4
On
Offer MP4 where Windows can make it.
Default Clip
GIF, 3 s, 15 fps, 480 px, Orbit
Starting settings for players who never changed them.
Gif Sizes , Mp4 Sizes
320 to 960; 1280, 1920
Long side choices in pixels.
Gif Frame Rates , Mp4 Frame Rates
10, 15, 20, 25; 24, 30, 60
Max Gif Seconds , Max Mp4 Seconds
6, 15
Max Clip Memory MB
256 (96 on mobile)
Memory for a GIF’s frames while it records. Longer clips are shortened.
Gif Dither
Ordered
Ordered, None or Error Diffusion.
Gif Colors
256
Gif Frame Deltas
On
GIF frames store only what changed.
Use Hardware Video Encoder
On
MP4: let Windows use the graphics card’s video encoder when there is one.
Frame By Frame
On
Single-player games record with a fixed time step, so clips stay smooth on any PC.
Clip Prefix
Clip
See Clips .
Setting
Default
Description
Widget Class
Empty
Your Widget Blueprint based on TALensman Widget . Empty = the built-in screen. See Custom UI .
Tabs
Empty
Which tabs to show and in which order, by id: Camera, Looks, Lens, Look (the Filter tab), Character, Lights, Scene, Frame, Stickers, Clip. Empty = every tab that has rows.
Remember Settings
On
Remembers the lens, filter, frame and clip settings between sessions, in a save game slot named TALensman. The player’s looks are kept in the same slot.
Setting
Default
Description
Input Config
Empty
Your copy of DA_Lensman_Input. Empty = the built-in layout. See Input .
Tip
Use several profiles for different parts of the game: a strict one for story levels (no orbit, Pause only, a short distance limit), and a generous one for the open world. Lensman Areas switch between them by location.