Changelog
Initial public release.
- Editor panel (Tools > ta Asset Doctor) with a project health score, summary filters (errors, warnings, auto-fixable, unreferenced), category filters, search, List and Table views, a details panel with rename preview and referencing assets, and JSON/CSV export.
- Content Browser integration: Check with ta Asset Doctor on selected folders and assets.
- Ten built-in rules:
Naming.Convention,Naming.InvalidCharacters,Path.Length,Path.RootFolder,Asset.Redirector,Texture.PowerOfTwo,Texture.MaxSize,Texture.SuffixSettings,StaticMesh.MissingLODsandStaticMesh.NoCollision. Each can be disabled or given a different severity. - Naming presets: Epic Recommended and Allar Style Guide, or a custom table with support for subclasses, Blueprint kinds and Blueprint parent classes.
- Auto-fix: renames with reference updates and redirector fix-up, transliteration of common accented letters, texture Maximum Texture Size, compression and sRGB fixes, and redirector fix-up. Every fix in the panel asks for confirmation.
- Reference counts for every issue, based on the Asset Registry.
- Data Validation integration: issues appear in Validate Assets, validate on save and changelist validation; Error issues fail validation.
TAAssetDoctorcommandlet for CI with-Paths,-Report(JSON or CSV),-FailOnand-Fix, and exit codes0,1and2.- Python and Blueprint API through
TAAssetDoctorSubsystem: scan, apply fixes, query referencers and export reports. - Custom rules in Blueprint or C++, including custom automatic fixes in C++.
- Settings stored in
Config/DefaultEditor.inifor sharing through source control. - Supports Unreal Engine 5.6, 5.7 and 5.8 (Win64, Mac and Linux editor). MIT license.