Tools for the parts of Unreal nobody wants to do by hand.
Each plugin targets one production problem, ships with source and supports the current engine versions.
Asset Doctor
Scan your content, see every problem in one panel, fix most of them with one click, and fail CI builds when someone breaks the rules.
- 10 built-in rules
- One-click auto-fix
- CI commandlet
- Blueprint & C++ rules
Texture Set to Material
Point it at a texture set and get a correctly configured Material Instance, with channel packing, sRGB and compression handled for you.
Blueprint Doc & Audit
Export readable documentation for your Blueprints and get a complexity report before the next code review.
LOD & Optimization Helper
Batch LOD generation and optimization checks for projects and platforms that cannot rely on Nanite.
Crafting System
A runtime crafting framework that plugs into whatever inventory your game already has.
Built in order, shipped when ready.
Every tool is finished and tested before the next one starts. Names are working titles and the order can change based on what you ask for.
- AvailableEditor tool
Asset Doctor
Scan your content, see every problem in one panel, fix most of them with one click, and fail CI builds when someone breaks the rules.
- Up nextPipeline tool
Texture Set to Material
Point it at a texture set and get a correctly configured Material Instance, with channel packing, sRGB and compression handled for you.
- PlannedEditor tool
Blueprint Doc & Audit
Export readable documentation for your Blueprints and get a complexity report before the next code review.
- PlannedPipeline tool
LOD & Optimization Helper
Batch LOD generation and optimization checks for projects and platforms that cannot rely on Nanite.
- PlannedRuntime framework
Crafting System
A runtime crafting framework that plugs into whatever inventory your game already has.
Missing a tool?
Tell us which part of your pipeline hurts the most. Requests shape what we build next.