| Mesh | Nanite | LODs | Full triangles | LOD chain | Draw calls | PC | LOD1 at | Steam Deck | LOD1 at | Switch 2 | LOD1 at | Meta Quest | LOD1 at | Issues |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SM_Bench_Weak /Game/LODTailorTest/Broken/SM_Bench_Weak | 3 | 9,024 | 9,024 · 8,572 · 3,609 | 1 · 1 · 1 | 9,024 | 1.4 m | 9,024 | 1.3 m | 9,024 | 1.4 m | 9,024 | 0.6 m | 0 | |
| SM_Lamp_BadMinLOD /Game/LODTailorTest/Broken/SM_Lamp_BadMinLOD | 2 | 9,024 | 9,024 · 3,610 | 1 · 1 | 9,024 | 1.5 m | 9,024 | 1.4 m | 9,024 | 1.5 m | 9,024 | 0.7 m | 0 | |
| SM_Kiosk_Sections /Game/LODTailorTest/DrawCalls/SM_Kiosk_Sections | 1 | 31,680 | 31,680 | 4 | 31,680 | – | 31,680 | – | 31,680 | – | 31,680 | – | 2 | |
| SM_Building_Large /Game/LODTailorTest/Large/SM_Building_Large | 1 | 14,160 | 14,160 | 1 | 14,160 | – | 14,160 | – | 14,160 | – | 14,160 | – | 1 | |
| SM_Cliff_Nanite /Game/LODTailorTest/Nanite/SM_Cliff_Nanite | Nanite | 1 | 159,200 | 16,529 | 1 | Nanite | – | 16,529 | – | 16,529 | – | 16,529 | – | 1 |
| SM_Column_NaniteLODs pictures /Game/LODTailorTest/Nanite/SM_Column_NaniteLODs | Nanite | 3 | 39,600 | 3,213 · 1,606 · 642 | 1 · 1 · 1 | Nanite | – | 3,213 | 7.2 m | 3,213 | 8.0 m | 3,213 | 3.5 m | 0 |
| SM_Glass_Nanite /Game/LODTailorTest/NaniteOrLODs/SM_Glass_Nanite | Nanite | 1 | 32,040 | 1,592 | 1 | Nanite | – | 1,592 | – | 1,592 | – | 1,592 | – | 1 |
| SM_Sign_NaniteMaterials pictures /Game/LODTailorTest/NaniteOrLODs/SM_Sign_NaniteMaterials | Nanite | 2 | 39,600 | 1,786 · 3,480 imported | 2 · 1 | Nanite | – | 1,786 | 4.1 m | 1,786 | 4.6 m | 1,786 | 2.0 m | 1 |
| SM_Barrel_LODs /Game/LODTailorTest/Props/SM_Barrel_LODs | 4 | 16,128 | 16,128 · 8,063 · 4,032 · 1,612 | 1 · 1 · 1 · 1 | 16,128 | 1.1 m | 16,128 | 1.0 m | 16,128 | 1.1 m | 16,128 | 0.5 m | 0 | |
| SM_Crate_Small /Game/LODTailorTest/Props/SM_Crate_Small | 1 | 168 | 168 | 1 | 168 | – | 168 | – | 168 | – | 168 | – | 0 | |
| SM_Rock_Dense /Game/LODTailorTest/Props/SM_Rock_Dense | 1 | 57,120 | 57,120 | 1 | 57,120 | – | 57,120 | – | 57,120 | – | 57,120 | – | 2 | |
| SM_Statue_Imported pictures /Game/LODTailorTest/Props/SM_Statue_Imported | 2 | 25,280 | 25,280 · 3,480 imported | 1 · 1 | 25,280 | 3.5 m | 25,280 | 3.1 m | 25,280 | 3.5 m | 25,280 | 1.5 m | 1 | |
| SK_Character_Imported skeletal /Game/LODTailorTest/Skeletal/SK_Character_Imported | 2 | 6,118 | 6,118 · 6,118 imported | 1 · 1 | 6,118 | 8.3 m | 6,118 | 7.4 m | 6,118 | 8.3 m | 6,118 | 3.6 m | 0 | |
| SK_Character_LODs skeletal /Game/LODTailorTest/Skeletal/SK_Character_LODs | 3 | 6,118 | 6,118 · 1,528 · 764 | 1 · 1 · 1 | 6,118 | 8.3 m | 6,118 | 7.4 m | 6,118 | 8.3 m | 6,118 | 3.6 m | 0 | |
| SK_Character_NoLODs skeletal /Game/LODTailorTest/Skeletal/SK_Character_NoLODs | 1 | 6,118 | 6,118 | 1 | 6,118 | – | 6,118 | – | 6,118 | – | 6,118 | – | 1 | |
| SM_Sign_LOD1_Source /Game/LODTailorTest/Sources/SM_Sign_LOD1_Source | 1 | 3,480 | 3,480 | 1 | 3,480 | – | 3,480 | – | 3,480 | – | 3,480 | – | 1 | |
| SM_Statue_LOD1_Source /Game/LODTailorTest/Sources/SM_Statue_LOD1_Source | 1 | 3,480 | 3,480 | 1 | 3,480 | – | 3,480 | – | 3,480 | – | 3,480 | – | 1 |
Every LOD from the same camera, for the 3 meshes with LODs and the most triangles. Nanite meshes show their fallback mesh and its LODs.
Estimates from each mesh's own data, not measurements on the devices. Nanite data of meshes without Nanite: about 14.4 bytes per triangle (Epic's documented average). LOD chain: GPU memory of the mesh's LODs, or of the default preset's chain when it has none.
| Mesh | Verdict | Nanite data | LOD chain | Fallback | PC | Steam Deck | Switch 2 | Meta Quest | Why |
|---|---|---|---|---|---|---|---|---|---|
| SM_Sign_NaniteMaterials | Nanite + fallback LODs | 641 KB | ~1.7 MB | 1,786 | Keep Nanite | Nanite + fallback LODs | Nanite + fallback LODs | Nanite + fallback LODs | Nanite on PC; the fallback mesh and its LODs on Steam Deck, Switch 2, Meta Quest, within their budgets. Material sections of the fallback mesh are missing on LOD 1 (slot 1): targets without Nanite show wrong or missing materials there. |
| SM_Glass_Nanite | Switch to LODs | 511 KB | ~1.4 MB | 1,592 | Switch to LODs | Switch to LODs | Switch to LODs | Switch to LODs | Nanite does not draw its translucent material on any target; a classic LOD chain does the work. Translucent material: Nanite does not draw translucent materials. |
| SM_Cliff_Nanite | Nanite + fallback LODs | 2.5 MB | ~6.8 MB | 16,529 | Keep Nanite | Nanite + fallback LODs | Nanite + fallback LODs | Nanite + fallback LODs | Nanite on PC; the fallback mesh and its LODs on Steam Deck, Switch 2, Meta Quest, within their budgets. |
| SM_Column_NaniteLODs | Nanite + fallback LODs | 633 KB | ~1.7 MB | 3,213 | Keep Nanite | Nanite + fallback LODs | Nanite + fallback LODs | Nanite + fallback LODs | Nanite on PC; the fallback mesh and its LODs on Steam Deck, Switch 2, Meta Quest, within their budgets. |
| SM_Kiosk_Sections | Consider Nanite | ~446 KB | ~1.4 MB | – | Consider Nanite | Keep LODs | Keep LODs | Keep LODs | Dense opaque mesh: on targets with Nanite it could replace the LOD chain (Nanite data about 446 KB, LOD chain about 1.4 MB). Targets without Nanite keep LODs. |
| SM_Rock_Dense | Consider Nanite | ~803 KB | ~2.4 MB | – | Consider Nanite | Keep LODs | Keep LODs | Keep LODs | Dense opaque mesh: on targets with Nanite it could replace the LOD chain (Nanite data about 803 KB, LOD chain about 2.4 MB). Targets without Nanite keep LODs. |
| SM_Statue_Imported | Consider Nanite | ~356 KB | 687 KB | – | Consider Nanite | Keep LODs | Keep LODs | Keep LODs | Dense opaque mesh: on targets with Nanite it could replace the LOD chain (Nanite data about 356 KB, LOD chain about 687 KB). Targets without Nanite keep LODs. |
| Severity | Mesh | Rule | Targets | Message |
|---|---|---|---|---|
| Warning | SM_Kiosk_Sections | Over budget | Meta Quest | Over the triangle budget: Meta Quest 31,680 / 20,000. |
| Warning | SM_Kiosk_Sections | No LODs | PC, Steam Deck, Switch 2, Meta Quest | 31,680 triangles and no LODs, so the full mesh is drawn at every distance on PC, Steam Deck, Switch 2, Meta Quest. |
| Warning | SM_Building_Large | No LODs | Steam Deck, Switch 2, Meta Quest | 14,160 triangles and no LODs, so the full mesh is drawn at every distance on Steam Deck, Switch 2, Meta Quest. |
| Warning | SM_Cliff_Nanite | Nanite fallback | Steam Deck, Switch 2, Meta Quest | Nanite mesh without LODs: on Steam Deck, Switch 2, Meta Quest only the fallback mesh (16,529 of 159,200 triangles) is drawn, at every distance. |
| Warning | SM_Glass_Nanite | Nanite fallback | Steam Deck, Switch 2, Meta Quest | Nanite mesh without LODs: on Steam Deck, Switch 2, Meta Quest only the fallback mesh (1,592 of 32,040 triangles) is drawn, at every distance. |
| Warning | SM_Sign_NaniteMaterials | Nanite fallback materials | Steam Deck, Switch 2, Meta Quest | Material sections of the fallback mesh are missing on LOD 1 (slot 1), so Steam Deck, Switch 2, Meta Quest show wrong or missing materials there. |
| Warning | SM_Rock_Dense | Over budget | Meta Quest | Over the triangle budget: Meta Quest 57,120 / 20,000. |
| Warning | SM_Rock_Dense | No LODs | PC, Steam Deck, Switch 2, Meta Quest | 57,120 triangles and no LODs, so the full mesh is drawn at every distance on PC, Steam Deck, Switch 2, Meta Quest. |
| Warning | SM_Statue_Imported | Over budget | Meta Quest | Over the triangle budget: Meta Quest 25,280 / 20,000. |
| Warning | SK_Character_NoLODs | No LODs | Switch 2, Meta Quest | 6,118 triangles and no LODs, so the full mesh is drawn at every distance on Switch 2, Meta Quest. |
| Warning | SM_Sign_LOD1_Source | No LODs | Switch 2, Meta Quest | 3,480 triangles and no LODs, so the full mesh is drawn at every distance on Switch 2, Meta Quest. |
| Warning | SM_Statue_LOD1_Source | No LODs | Switch 2, Meta Quest | 3,480 triangles and no LODs, so the full mesh is drawn at every distance on Switch 2, Meta Quest. |
| Suggestion | SM_Bench_Weak | Weak reduction | all | LOD 1 keeps 8,572 of the 9,024 triangles of LOD 0. |
| Suggestion | SM_Column_NaniteLODs | Nanite fallback | Steam Deck, Switch 2, Meta Quest | Nanite mesh: on Steam Deck, Switch 2, Meta Quest the fallback mesh (3,213 triangles) and 2 more LODs are drawn. |
| Suggestion | SM_Sign_NaniteMaterials | Nanite fallback | Steam Deck, Switch 2, Meta Quest | Nanite mesh: on Steam Deck, Switch 2, Meta Quest the fallback mesh (1,786 triangles) and 1 more LODs are drawn. |
| Suggestion | SM_Sign_NaniteMaterials | Weak reduction | all | LOD 1 keeps 3,480 of the 1,786 triangles of LOD 0. |
| Suggestion | SK_Character_Imported | Weak reduction | all | LOD 1 keeps 6,118 of the 6,118 triangles of LOD 0. |