Changelog
Initial public release, 2026-10-18.
- Storyboard asset with its shots, panels, timing and lens, frame rate, resolution, defaults, shot prefix and folders.
- Import from a panel folder (PNG, JPEG, TGA, BMP, EXR, TIFF, PSD; automatic names or a pattern with
{scene},{shot},{panel},{frames},{seconds}), a shot list (CSV, TSV, semicolon or pipe separated, English and Turkish column names, or plain text) and FCP 7 XML, in any mix, matched by shot number. - Import window with a summary and an import plan: NEW, CHANGED (with what changed), SAME and REMOVED shots, matched panels, unmatched files and warnings. Re-import from the last sources.
- Build / Sync sequence: a master sequence with a shot track and per shot a level sequence with a spawnable cine camera (the listed lens, filmback in the board’s aspect) and a camera cut. Syncing keeps trimmed lengths, edited lenses and camera work. Pull timing takes lengths and order back from Sequencer.
- Panel over camera: Overlay, Lines, Wipe and Corner, following the Sequencer playhead or pinned to a shot. Also in the level editor toolbar.
- Animatics: Board, Camera, Side by side and Board over camera, as MP4 (Windows) or PNG frames, with burn-ins for shot number and name, timecode, frame counter, panel, lens, dialogue and title.
- Python and Blueprint API through
TADraughtsmanSubsystem. - Supports Unreal Engine 5.0 to 5.8 (Win64, Mac and Linux editor). Personal license $19.99, Professional license $49.99 on Fab.