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Lights

The Lights tab gives players up to four lights of their own, aimed at the selected character: a key light for the face, a rim light to separate it from the background, a coloured accent. They are only seen by the player taking the photo.

  1. Pick a character on the Character tab (the lights aim at it).
  2. On the Lights tab, choose Light 1, Light 2 or Light 3 and switch Enabled on.
  3. Choose a Type, then adjust the angle, height, distance, brightness, colour and softness.

All lights are off when photo mode opens. Light 1 starts as a Key light, Light 2 as Fill and Light 3 as Rim.

Type Angle Height Distance Brightness Colour
Key 45° 30° 2.5 m 55 % Slightly warm
Fill −50° 10° 3 m 20 % Slightly cool, soft
Rim 155° 35° 2.2 m 90 % Slightly cool
Top 0° 80° 2.2 m 60 % Neutral
Under 0° −35° 1.6 m 45 % Warm
Color accent 110° 20° 2.3 m 70 % Magenta
  • Angle goes around the character: 0° is from the camera’s direction, 90° from the camera’s left, 180° from behind. It is measured from where the camera was when the light was switched on, so the light stays in place while the camera moves.
  • Height is in degrees above (or below) the character’s chest.
  • Distance is from the character’s centre, 0.5 to 10 m.
  • Brightness goes up to the profile’s Light Max Intensity (400 candela); the scale is squared, so low values give fine control.
  • Color is the hue and Color strength how much of it; 0 % is white.
  • Softness makes the light larger, for softer shadows.

The lights are spot lights that cast shadows when the profile’s Lights Cast Shadows is on.

Setting Default Description
Max Lights 3 0 to 4. With 0, the Lights tab is hidden.
Light Max Intensity 400 cd Brightness at 100 %.
Lights Cast Shadows On
Light Presets The six above Change them or add your own: a name, angle, height, distance, intensity, hue, saturation and softness.

Lights are not remembered between sessions, but a look keeps them: they are stored relative to the camera’s view of the character, so a look lights any subject the same way. Each shadow-casting light costs some rendering time while photo mode is open.