Lights
The Lights tab gives players up to four lights of their own, aimed at the selected character: a key light for the face, a rim light to separate it from the background, a coloured accent. They are only seen by the player taking the photo.
Using the lights
Section titled “Using the lights”- Pick a character on the Character tab (the lights aim at it).
- On the Lights tab, choose Light 1, Light 2 or Light 3 and switch Enabled on.
- Choose a Type, then adjust the angle, height, distance, brightness, colour and softness.
All lights are off when photo mode opens. Light 1 starts as a Key light, Light 2 as Fill and Light 3 as Rim.
Presets
Section titled “Presets”| Type | Angle | Height | Distance | Brightness | Colour |
|---|---|---|---|---|---|
| Key | 45° | 30° | 2.5 m | 55 % | Slightly warm |
| Fill | −50° | 10° | 3 m | 20 % | Slightly cool, soft |
| Rim | 155° | 35° | 2.2 m | 90 % | Slightly cool |
| Top | 0° | 80° | 2.2 m | 60 % | Neutral |
| Under | 0° | −35° | 1.6 m | 45 % | Warm |
| Color accent | 110° | 20° | 2.3 m | 70 % | Magenta |
Placement
Section titled “Placement”- Angle goes around the character: 0° is from the camera’s direction, 90° from the camera’s left, 180° from behind. It is measured from where the camera was when the light was switched on, so the light stays in place while the camera moves.
- Height is in degrees above (or below) the character’s chest.
- Distance is from the character’s centre, 0.5 to 10 m.
- Brightness goes up to the profile’s Light Max Intensity (400 candela); the scale is squared, so low values give fine control.
- Color is the hue and Color strength how much of it; 0 % is white.
- Softness makes the light larger, for softer shadows.
The lights are spot lights that cast shadows when the profile’s Lights Cast Shadows is on.
Profile settings
Section titled “Profile settings”| Setting | Default | Description |
|---|---|---|
| Max Lights | 3 | 0 to 4. With 0, the Lights tab is hidden. |
| Light Max Intensity | 400 cd | Brightness at 100 %. |
| Lights Cast Shadows | On | |
| Light Presets | The six above | Change them or add your own: a name, angle, height, distance, intensity, hue, saturation and softness. |
Lights are not remembered between sessions, but a look keeps them: they are stored relative to the camera’s view of the character, so a look lights any subject the same way. Each shadow-casting light costs some rendering time while photo mode is open.