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Live links

A live link keeps assets in another editor up to date while you work on them. Every time you save the linked assets, the other editor gets the new version: a texture you repaint, a mesh you re-import, a material instance you tweak.

  1. Select assets or folders in the Content Browser.
  2. Press Link next to an editor on the Editors page, or right-click and choose ta Ferryman > Link with > the editor.
  3. The first parcel goes out like a normal send and the receiver decides where it lands. That place is kept: later updates land in the same place without asking again.

From then on, saving any of the linked assets, or anything they use, sends them again.

Every link of this project, in both directions:

  • Outgoing links: to (project) on (machine), with the number of updates and the time of the last one.
  • Incoming links: from (project) on (machine).

Each link shows its state: live, paused, or change waiting when a change couldn’t be delivered yet. The buttons:

Button What it does
Send now Sends the linked assets again right away.
Pause / Resume A paused outgoing link doesn’t send; a paused incoming link doesn’t accept updates.
Remove Removes the link. The assets stay where they are on both sides.

If the other editor is closed or busy when you save, the change waits (change waiting) and goes out when it is back. Only the latest version is sent; saves in between don’t pile up.

  • An update is a normal parcel: on the receiving side it follows the Review Arrivals setting. With When needed, updates land right away unless something else differs.
  • The receiver’s own changes to linked assets are replaced by the next update. Pause the incoming link while you experiment, or use Keep both in a review to keep a copy.
  • Linking across engine versions works like sending: an older editor rebuilds textures, static meshes and material instances from recipes.