The photo mode screen
The photo mode screen has a menu on the left and the picture on the right. The menu has up to ten tabs, each with a line icon: Camera, Looks, Lens, Filter, Character, Lights, Scene, Frame, Stickers and Clip. A tab without rows is hidden (no characters nearby, no lights in the profile, no sun in the level, no stickers in the profile, clips turned off). The rows below show the default ranges; most of them come from the profile.
Every row is one line: the label, then ‹ › and the value for choices, a bar and the number for sliders, or a switch for on/off rows. Grid rows (looks and stickers) show tiles with pictures. The tab’s main button (Apply look, Add sticker, Reset scene lighting, Record clip) is drawn in the accent colour, and some buttons show an info line under them. Rows that are not available draw faded. The line under the rows explains the selected row.
Camera
Section titled “Camera”| Row | Values | Notes |
|---|---|---|
| Mode | Free, Orbit character | Free flies anywhere within the limits. Orbit circles the selected character. Hidden when the profile doesn’t allow orbit. |
| Focal length | About 12.6 to 137 mm | Lower is wider, higher zooms in. The mouse wheel zooms too. The range comes from the profile’s field of view limits (110° to 15°), on a 36 mm full-frame sensor. |
| Roll | −90° to 90° | Tilts the horizon. |
| Camera speed | 0 to 100 % (50 %) | How fast the camera flies. Hold Left Shift (or L3) for three times the speed. |
| Time | Paused, Frozen, Slow motion, Live | Frozen keeps skies and effects alive. Live lets the world move. Hidden when only one mode is available. |
| Tripod | Off, Position locked, Fully locked | Position locked: the camera stays where it is: look around and zoom, but it doesn’t move. Fully locked: the camera doesn’t move or turn: change the menu and zoom without nudging the shot. |
| Reset camera | Button | Back to where photo mode started. |
The camera starts at the game camera’s position, collides with the level and stays within the profile’s distance limit (15 m from the player by default). It passes through characters. In Orbit, moving forward and back changes the distance and moving sideways circles the character. Looking around is slower when zoomed in. With the tripod on, a tripod badge shows on screen; in Orbit, Position locked turns the camera in place.
The time modes the player gets depend on the game: a game that was already paused when photo mode opened stays in Paused, and network games only get Live. See Time.
A look keeps the lens, filter, frame and lights. The camera position and your stickers stay as they are. See Looks & share codes.
| Row | Values | Notes |
|---|---|---|
| From the game | Tiles: Golden portrait, Noir street, Dreamy pastel, Cinematic 2.39, Retro Polaroid, Rim light drama, and your own | Looks made for this game. Apply one, then change anything you like. |
| My looks · 0 of 8 | Tiles: the player’s looks, free slots read Save current look | Your own looks. Pick an empty slot to save the current look into it. A saved tile shows its name and date (“Look 1 · Oct 24”) and the look in one line. |
| Apply look | Button | Applies the chosen tile. Disabled on a free slot. |
| Save current look here | Button | Only for the player’s slots. Keeps the lens, filter, frame and lights with a small picture of the view. On a saved look it reads Save current look here (replaces it). |
| Rename | Button | Give this look a name of your own. Opens the Rename look box. |
| Delete | Button | Empties the slot. |
| Share code | The code, with Copy | Copies the code of the chosen look, so others can use it. With a free slot chosen, it copies the code of your current settings. Hidden when the profile’s Allow Share Codes is off. |
| Enter a share code… | Button | Apply a look someone shared with you. Opens the code box with Paste, Apply and Cancel. |
Pressing the select button on a tile (or double-clicking it) applies a look, or saves into a free slot.
Click the picture to lock focus on an object.
| Row | Values | Notes |
|---|---|---|
| Depth of field | Off, Auto (center), Character, Locked point, Manual | What stays sharp. Auto focuses on what is in the centre of the picture, Character on the selected character’s head, Locked point on the object you clicked, Manual at the distance you set. |
| Focus distance | 0.1 to 200 m | Shows the live distance in the automatic modes (marked live). Changing it switches to Manual. |
| Aperture | f/0.7 to f/22 (f/2.8) | Lower numbers blur the background more. Steps through the usual f-stops. Only shown when depth of field is on. |
| Exposure | −4 to +4 EV | In steps of 1/3 EV. |
| Vignette | 0 to 100 % | |
| Film grain | 0 to 100 % | |
| Chromatic aberration | 0 to 100 % | |
| Bloom | 0 to 100 % |
Locking focus. Click the picture (Lens tab), or press F or R3 (any tab), to lock focus on what is under the cursor or in the centre of the picture. The lock follows the object while the camera moves, and white brackets mark it on screen. Pointing at the sky focuses at 200 m.
Filter
Section titled “Filter”| Row | Values | Notes |
|---|---|---|
| Filter | None, Noir, Sepia, Vintage, Warm, Cool, Vivid, Teal & Orange, Bleach Bypass, Dream, Night, Faded, and your own | Pick a filter, then set how strong it is. Your own filters from the profile come after the built-in ones. |
| Strength | 0 to 100 % | How strongly the filter applies. Only shown with a filter. |
| Contrast | 50 to 150 % | |
| Saturation | 0 to 200 % | |
| Temperature | 2,000 to 12,000 K (6,500 K) | Higher is warmer. |
See Filters for what the built-in filters do and how to add your own.
Character
Section titled “Character”Shown when there are characters nearby. See Characters.
| Row | Values | Notes |
|---|---|---|
| Character | Player, the names of nearby characters | Which character the rows below change. Only shown with more than one. |
| Pose | Own pose, your poses | Poses that fit the character’s skeleton. |
| Expression | None, Smile, Laugh, Surprised, Angry, Sad, Wink, Pout, Eyes closed, and your own | Only expressions the character’s face has morph targets for. |
| Look | Own direction, At the camera | Head and eyes follow the lens. |
| Turn | −180° to 180° | Turns the character on the spot. |
| Hide player | On, Off | |
| Hide other characters | On, Off | Hides every character except the player and the selected one. |
Lights
Section titled “Lights”Shown when the profile has lights (three by default). See Lights.
| Row | Values | Notes |
|---|---|---|
| Light | Light 1, Light 2, Light 3 | Which light the rows below change. |
| Enabled | On, Off | Lights aim at the selected character. |
| Type | Key, Fill, Rim, Top, Under, Color accent | A preset for the rows below. |
| Angle | −180° to 180° | 0 is from the camera, 90 from the camera’s left, 180 from behind. |
| Height | −60° to 90° | Above or below the character’s chest. |
| Distance | 0.5 to 10 m | |
| Brightness | 0 to 100 % | |
| Color | 0° to 360° | The hue. |
| Color strength | 0 to 100 % | 0 is white light. |
| Softness | 0 to 100 % | Softer light gives softer shadows. |
The rows after Enabled are shown when the light is on.
Only changes what you see in photo mode. Everything goes back when you close it. See Scene.
| Row | Values | Notes |
|---|---|---|
| Sun height | −10° to 90° | Low sun gives long shadows and warm light. |
| Sun direction | 0° to 360° | |
| Time of day | Your system’s range (0 to 2400 by default, shown as a clock) | Shown instead of the sun rows when the profile names a time-of-day system. The label can be changed in the profile. |
| Reset scene lighting | Button | Back to the level’s own sun and lighting. |
When the sun isn’t Movable, the sun rows are faded and the tab says “The sun in this level can’t move (it isn’t set to Movable).” A level without a directional light has no Scene tab.
| Row | Values | Notes |
|---|---|---|
| Border | None, Classic, Polaroid, Gallery mat, Rounded, Comic, Postcard, Vintage, Cinema bars | The profile’s frames. |
| Aspect ratio | Screen, 16:9, 2.39:1 Cinema, 3:2, 4:3, 1:1 Square, 4:5 Portrait, 9:16 Story | The shape of the photo. Outside it, the screen is darkened. |
| Guides | None, Rule of thirds, Golden ratio, Center, Diagonals, Grid | Guides are only shown on screen, never in the photo. |
| Logo | On, Off | Your game’s logo on the photo. Only shown when the profile has a logo. |
Stickers
Section titled “Stickers”Drag to move · Wheel to resize · Shift + wheel to rotate.
| Row | Values | Notes |
|---|---|---|
| Pack | All (61), Classic (25), Fantasy (6), Sci-fi (6), Nature (6), Celebrations (6), Bubbles & words (6), Emotes (6) | Which stickers the grid below shows. Only shown when the profile’s stickers have packs. |
| Sticker | A grid of the pack’s stickers | Pick a pack and a sticker, then add it, or click the picture to place it there. |
| Add sticker | Button | Places it in the centre. Disabled when twelve stickers are placed. |
| Selected | None, “1. Heart”, “2. Dragon”… | The placed sticker the rows below change. |
| Size | 3 to 100 % | Height as a share of the photo’s height. |
| Rotation | −180° to 180° | |
| Move sticker | Button | Move with the stick, size with the triggers, turn with the right stick. Press again when done. With a mouse, just drag it. See Controls. |
| Remove sticker | Button | |
| Remove all stickers | Button |
The grid shows three, four or five stickers per line, by the size of the pack. Up and down move a line of tiles inside the grid before leaving it. The selected sticker gets coloured corner brackets.
Clips are recorded frame by frame, so they stay smooth even when the game slows down. (In network games, or with Frame By Frame off, the hint reads “Frames are taken as the game runs.”) See Clips.
| Row | Values | Notes |
|---|---|---|
| Capture button | Take photo, Record clip | What the capture button (Space, Y) does. |
| Format | GIF, MP4 video (Windows only) | GIF plays everywhere. MP4 video is smaller and sharper. Where Windows can’t make MP4, only GIF is offered and the hint says why. |
| Length | 0.5 to 6 s for GIF, to 15 s for MP4 | In steps of 0.5 s. GIFs and ping-pong clips are also limited by Max Clip Memory MB. |
| Frame rate | GIF: 10, 15, 20, 25 fps. MP4: 24, 30, 60 fps | |
| Size | GIF: 320 to 960 px on the long side. MP4: 1280 or 1920 px | Shown as the clip’s real size, such as “480 × 270”, which follows the aspect ratio. |
| Camera motion | Free, Orbit, Dolly in, Dolly out, Pan, Tilt, Zoom in, Crane up | Free: you move the camera while the clip records. The others: the camera moves by itself from where it is, and comes back after recording. |
| Motion amount | 0 to 100 % of the motion’s range | Shown in degrees, metres or as a zoom factor. Not shown with Free. |
| Smooth start and end | On, Off | Eases the motion in and out. Not shown with Free. |
| Loop | Forward, Ping-pong | Ping-pong plays forward, then backward: the clip loops without a jump. |
| Record clip | Button | Its info line shows the size before recording (“45 frames · about 2.5 MB”), the progress while recording and “Saving… 40%” while the clip is made. While recording it reads Stop recording and keeps what was recorded so far. |
Clips have no sound.
The picture
Section titled “The picture”The picture shows exactly what the photo will contain: the shape of the chosen aspect ratio (the rest of the screen is darkened), the frame, the stickers and the logo, plus the guides, which are not saved.
Press H (or X) to hide the menu and see only the picture; the area outside the photo turns black, and looking around with the mouse doesn’t need the right button. H, X, Esc or B bring the menu back.
Taking a photo flashes the screen, plays the shutter sound and shows Photo saved with a thumbnail at the top right once the file is written. See Photos & gallery.
Recording a clip hides the menu (it is never in the clip) and shows a red REC line with the time, such as “REC 1.5 / 3.0 s”, and a bar. The prompts read Space Stop and Esc Cancel: Stop keeps the clip, Cancel throws it away. Then Making GIF… 40% (or Making MP4 video…) shows with a progress bar, and Clip saved appears with a thumbnail, the format, length and file size.