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$19.99 PersonalBuildingsLive on Fab ↗

Corner Building

A five-storey corner building with a cafe and restaurant on the ground floor. The upper floors have painted wooden siding, bay windows with wrought-iron balconies, curtains, fabric awnings and carved eave brackets, under a glazed attic floor. The street level has a dark-panelled shopfront with gilded signs, green canvas awnings and a row of national flags. A sidewalk and street corner are included. For city scenes, street backgrounds, archviz context and film or game environments.

Get it on Fab

Personal $19.99 · Professional $39.99, under the Fab Standard License.

Objects
228
Polygons
262,408 (522,699 triangles, 271,095 vertices)
Size
About 17 m high: 5 floors plus the attic, real-world scale
Renderer
V-Ray 2.30: materials, sun and sky, cameras
Textures
25 JPG maps, up to 3000 × 2014
Formats
3ds Max 2013 scene (.max), FBX 2020
Made
2012
In the download

What's included

  • 3ds Max 2013 scene (.max) with V-Ray materials, sun and sky, and cameras
  • FBX (2020 format) with standard materials and the texture maps in a maps folder
  • 25 texture maps (JPG), up to 3000 × 2014
3ds Max sceneFBX
Good to know

Notes

  • Requires 3ds Max 2013 or newer. The V-Ray materials need V-Ray (V-Ray 2.30 or newer); without it, use the FBX.
  • The maps sit next to the .max file and are referenced by file name, so 3ds Max finds them when the scene and the maps stay in the same folder.
  • The FBX comes from the Scanline version of the scene: 613 objects, 301,988 polygons, standard materials, with a larger street area than the .max.
  • The gallery images are renders of this scene.
  • No interior (the windows have curtains), no LODs, no collision and no rig.

Questions

Which software do I need?

For the .max scene: 3ds Max 2013 or newer with V-Ray. The FBX opens in any FBX-capable software (Blender, Maya, Cinema 4D, Unreal Engine, Unity) with standard materials.

The textures are missing when I open the scene. What do I do?

Keep the .max file and the maps in the same folder. If you moved them, relink once with Asset Tracking → Set Path.

Can I use it in Unreal Engine or Unity?

Import the FBX. It is about 520K triangles without LODs, so plan to optimize it for real-time use.

Can I use it in commercial work?

Yes, under Fab's Standard license. The Personal license is for buyers with up to $100,000 in gross revenue in the last 12 months, the Professional license for buyers above that. Both give the same rights.