Airport Lounge
A complete airport departure hall interior: gate area, rows of airport seating, check-in desk, hanging departure boards, wall-mounted flight screens, tiled ceiling and a full-height glass facade. Open the scene, pick a camera and render, for architectural visualization, film and TV backgrounds or stills.
Personal $49.99 · Professional $99.99, under the Fab Standard License.
- Objects
- 728
- Polygons
- 1,192,619 (1,237,051 vertices)
- Renderer
- V-Ray Adv 2.20.03, V-Ray materials, lights and render settings
- Textures
- 12 JPG, with relative paths
- Formats
- 3ds Max 2011 scene (.max)
- Made
- 2011
What's included
- 3ds Max 2011 scene (.max) with V-Ray 2.2 materials, lights and render settings
- 12 textures (JPG), referenced with relative paths, so they load when kept next to the scene
Notes
- Requires 3ds Max 2011 or newer with V-Ray. Newer 3ds Max and V-Ray versions open the scene and convert it.
- The gallery images are V-Ray renders of this scene; the last two are clay renders that show the geometry.
- No FBX/OBJ or game-engine version, no LODs and no collision: it is a high-poly visualization scene, not a real-time asset.
Questions
Which software do I need?
3ds Max 2011 or newer and V-Ray. The scene was saved in 3ds Max 2011 with V-Ray 2.2; newer versions open it.
Can I use it in Unreal Engine or Unity?
Not directly. It is a 1.2-million-polygon V-Ray visualization scene. You can export parts of it from 3ds Max, but the materials have to be rebuilt for real-time use.
Are the textures included?
Yes. All 12 textures come next to the scene. Keep them in the same folder and they load automatically.
Can I use it in commercial work?
Yes, under Fab's Standard license. Personal covers individuals and small companies; studios above the revenue limit need Professional.