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Byzantine Chapel

A domed Byzantine chapel interior: grey-marble and white columns with gilded Corinthian capitals carry mosaic-covered arches and half-domes, painted murals run above dark wood panels with gilded garlands, and a windowed central dome lights the space. The apse holds an enthroned Madonna icon framed in gold with candle sconces, over a stone mosaic floor. For historical film and TV sets, religious architecture visualization, cinematics and stills.

Get it on Fab

Personal $29.99 · Professional $59.99, under the Fab Standard License.

Objects
172
Polygons
613,729 (1,158,802 triangles, 586,984 vertices)
Size
About 18.8 × 22.2 m, 15.7 m high
Renderer
V-Ray Next (4.x): materials, lights, sky and cameras
Textures
26 JPG maps, from 317 × 500 up to 4284 × 1680
Formats
3ds Max 2020 scene (.max), FBX 2014/2015
Made
2019
In the download

What's included

  • 3ds Max 2020 scene (.max) with V-Ray Next materials, lights and cameras
  • FBX (2014/2015 format) of the full scene with the same texture maps
  • 26 texture maps (JPG) in a maps folder
  • CREDITS.txt with the texture attribution
3ds Max sceneFBX
Good to know

Notes

  • Requires 3ds Max 2020 or newer and V-Ray Next or newer for the .max scene.
  • The scene stores absolute map paths. If the maps do not load, point 3ds Max to the included maps folder once with Asset Tracking → Set Path, or add it under Customize → Configure Project Paths → External Files.
  • The FBX uses relative paths (maps\...): keep the maps folder next to it. V-Ray-specific materials (blend materials, SSS) become standard materials in other software and need adjusting.
  • The gallery images are V-Ray renders of this scene; the last one shows the same view with a checker material.
  • No LODs, no collision and no game-engine version.

Questions

Which software do I need?

For the .max scene: 3ds Max 2020 or newer with V-Ray Next or newer. The FBX opens in any FBX-capable software (Blender, Maya, Cinema 4D, Unreal Engine, Unity), but the materials need adjusting.

The textures are missing when I open the scene. What do I do?

The scene uses absolute paths. Relink once with Asset Tracking → Set Path to the unzipped maps folder, or add that folder to the External Files paths.

Can I use it in Unreal Engine or Unity?

Import the FBX. It is a high-poly V-Ray scene (about 1.16 million triangles) without LODs, so plan to optimize it and rebuild the materials for real-time use.

Can I use it in commercial work?

Yes, under Fab's Standard license. The Personal license is for buyers with up to $100,000 in gross revenue in the last 12 months, the Professional license for buyers above that. Both give the same rights.