C++ migration
Which Blueprints carry the load: per-frame work, loops, math, size and how many assets depend on them. Move the top of the list to C++ first; keep the rest in Blueprint. The notes say what to fix before an engine upgrade.
1
Strong C++ candidates
2
Consider C++
2
With upgrade notes
14
Complexity (average)
| Asset | C++ score | Verdict | Complexity | Why |
|---|---|---|---|---|
| BP_Turret Actor | 61 | Strong C++ candidate | 23 |
|
| BP_Spaghetti Actor | 38 | Consider C++ | 76 |
|
| BP_Door Actor | 34 | Consider C++ | 30 |
|
| AC_Health Component | 0 | Fine in Blueprint | 3 | - |
| BP_Broken Actor | 0 | Fine in Blueprint | 2 |
|
| BP_InteractiveBase Actor | 0 | Fine in Blueprint | 2 | - |
| BPFL_DoorMath Function Library | 0 | Fine in Blueprint | 2 | - |
| BPML_Flow Macro Library | 0 | Fine in Blueprint | 2 | - |
| WBP_HUD | 0 | Fine in Blueprint | 2 | - |
| ABP_Cube Animation | 0 | Fine in Blueprint | 1 | - |