BlueprintScribeDemo Blueprints
/Game/ScribeTest/UI

Widget WBP_HUD

In-game HUD with the health bar.

Parent
UserWidget → Widget → Visual
Compile
Up to date
Size
2 nodes in 1 graph (largest: EventGraph, 2)
Complexity
2 Simple (2 nodes, 1 graph)
C++ candidate
0 Fine in Blueprint
Hard references
0 packages, 0 B
Used by
0
Documented
100% (2 of 2)

Audit 1

  • InfoUnused variableVariable 'PlayerName' is not used in any graph of this Blueprint (other Blueprints may still use it).

Widgets 3

  • RootCanvas CanvasPanel
  • HealthText TextBlock Variable
  • HealthBar ProgressBar Variable

Variables 1

NameTypeDefaultDescription
PlayerName
Instance Editable Unused
StringShown above the health bar.

Events 1

Event Construct Override

Event Construct()

Called after the underlying slate widget is constructed. Depending on how the slate object is used this event may be called multiple times due to adding and removing from the hierarchy. If you need a true called-once-when-created event, use OnInitialized.

In EventGraph

Graphs 1

GraphKindNodes
EventGraphEvent Graph2
EventGraph · Event Graph · 2 nodes