BlueprintScribeDemo Blueprints

Audit

27 findings in 14 assets · health score 71

SeverityAssetRuleFinding
ErrorBP_BrokenCompileSet Score in 'EventGraph': Could not find a variable named "Score" in '/Game/ScribeTest/Blueprints/BP_Broken.BP_Broken_C'.
WarningBP_DoorEvent TickEvent Tick runs 24 nodes every frame. Timers, events or a lower tick interval are often cheaper.
WarningBP_DoorUnused variablePrivate variable 'UnusedCounter' is not used in any graph.
WarningBP_DoorDead nodes1 node in 'EventGraph' never runs because nothing is connected to the exec input: Print String.
WarningBP_DoorDeprecated node'Get Unique Device Id' in 'EventGraph' is deprecated: Usage of 'Get Unique Device Id' has been deprecated. Use GetDeviceId instead
WarningBP_DoorCircular referenceHard reference cycle with BP_Key. Each of them loads all the others; an interface or a soft reference breaks the cycle.
WarningBP_KeyCircular referenceHard reference cycle with BP_Door. Each of them loads all the others; an interface or a soft reference breaks the cycle.
WarningBP_SpaghettiLarge graph'EventGraph' has 131 nodes (limit 100). Move parts of it into functions, macros or collapsed graphs.
WarningBP_SpaghettiLarge graph'DoEverything' has 191 nodes (limit 100). Move parts of it into functions, macros or collapsed graphs.
WarningBP_SpaghettiLarge BlueprintThe Blueprint has 322 nodes (limit 300). Consider splitting it into components, a parent class or C++.
InfoBP_DoorCast to BlueprintCasts to BP_Key. The cast target is loaded together with this Blueprint; an interface avoids that.
InfoBP_DoorUnused variableVariable 'Settings' is not used in any graph of this Blueprint (other Blueprints may still use it).
InfoBP_DoorUnused variableVariable 'State' is not used in any graph of this Blueprint (other Blueprints may still use it).
InfoBP_DoorUnused results1 pure node in 'EventGraph' has no connected output: Get Actor Location.
InfoBP_DoorDisabled nodes1 disabled node in 'EventGraph': Print String.
InfoBP_DoorMissing description2 functions and events have no description: HelperNoDocs, Slam.
InfoBP_DoorMissing description1 public variable has no tooltip: OpenSpeed.
InfoBP_InteractiveBaseUnused variableVariable 'Health' is not used in any graph of this Blueprint (other Blueprints may still use it).
InfoBP_KeyUnused variableVariable 'OwnerDoor' is not used in any graph of this Blueprint (other Blueprints may still use it).
InfoBP_TurretEvent TickEvent Tick runs 12 nodes every frame. Timers, events or a lower tick interval are often cheaper.
InfoAC_HealthUnused variableVariable 'MaxHealth' is not used in any graph of this Blueprint (other Blueprints may still use it).
InfoAC_HealthMissing description1 function or event has no description: OnDied.
InfoAC_HealthMissing description1 public variable has no tooltip: CurrentHealth.
InfoBPI_InteractableMissing description1 function or event has no description: GetPrompt.
InfoBPML_FlowMissing descriptionNo description. Add one in Class Settings > Description.
InfoF_DoorSettingsMissing description1 field has no tooltip: OpenAngle.
InfoWBP_HUDUnused variableVariable 'PlayerName' is not used in any graph of this Blueprint (other Blueprints may still use it).