BlueprintScribeDemo Blueprints
/Game/ScribeTest/Components

Component AC_Health

Health and damage for any actor.

Parent
ActorComponent
Compile
Up to date
Size
3 nodes in 2 graphs (largest: ApplyDamage, 3)
Complexity
3 Simple (3 nodes, 2 graphs, largest ApplyDamage (3))
C++ candidate
0 Fine in Blueprint
Hard references
0 packages, 0 B
Used by
0
Documented
60% (3 of 5)

Audit 3

  • InfoUnused variableVariable 'MaxHealth' is not used in any graph of this Blueprint (other Blueprints may still use it).
  • InfoMissing description1 function or event has no description: OnDied.
  • InfoMissing description1 public variable has no tooltip: CurrentHealth.

Variables 2

NameTypeDefaultDescription
MaxHealth
Instance Editable UnusedHealth
Float (double-precision)100.0Health after spawning.
CurrentHealth
Health
Float (double-precision)0.0—

Functions 1

ApplyDamage

ApplyDamage(Amount: Float (double-precision)) → bDied: Boolean

Subtracts damage and returns true when the owner died.

NameTypeDefault
inAmountFloat (double-precision)
outbDiedBooleanfalse

Event Dispatchers 1

OnDied

OnDied()

Graphs 2

GraphKindNodes
EventGraphEvent Graph0
ApplyDamageFunction3