ApplyDamage
ApplyDamage(Amount: Float (double-precision)) → bDied: Boolean
Subtracts damage and returns true when the owner died.
| Name | Type | Default | |
|---|---|---|---|
| in | Amount | Float (double-precision) | |
| out | bDied | Boolean | false |
Health and damage for any actor.
| Name | Type | Default | Description |
|---|---|---|---|
MaxHealthInstance Editable UnusedHealth | Float (double-precision) | 100.0 | Health after spawning. |
CurrentHealthHealth | Float (double-precision) | 0.0 | — |
ApplyDamage ApplyDamage(Amount: Float (double-precision)) → bDied: Boolean
Subtracts damage and returns true when the owner died.
| Name | Type | Default | |
|---|---|---|---|
| in | Amount | Float (double-precision) | |
| out | bDied | Boolean | false |
OnDied OnDied()
| Graph | Kind | Nodes |
|---|---|---|
| EventGraph | Event Graph | 0 |
| ApplyDamage | Function | 3 |