/Game/ScribeTest/Blueprints
Actor BP_Spaghetti
Deliberately oversized Blueprint for the size rules.
- Parent
- Actor
- Compile
- Up to date
- Size
- 322 nodes in 2 graphs (largest: DoEverything, 191)
- Complexity
- 76 Very complex (322 nodes, 2 graphs, largest DoEverything (191))
- Hard references
- 0 packages, 0 B
- Used by
- 0
- Documented
- 100% (2 of 2)
Audit 3
- WarningLarge graph'EventGraph' has 131 nodes (limit 100). Move parts of it into functions, macros or collapsed graphs. EventGraph
- WarningLarge graph'DoEverything' has 191 nodes (limit 100). Move parts of it into functions, macros or collapsed graphs. DoEverything
- WarningLarge BlueprintThe Blueprint has 322 nodes (limit 300). Consider splitting it into components, a parent class or C++.
C++ migration
38 Consider C++ score 38 of 100
- Large: 322 nodes. Code of this size is easier to review, diff and merge in C++.
- Very complex (76 of 100): long chains and big graphs are hard to follow and change as nodes.
Components 1
DefaultSceneRoot SceneComponent
Functions 1
DoEverything
DoEverything()
Far too much logic in one function.
Events 1
Event BeginPlay Override
Event BeginPlay()
Event when play begins for this actor.
In EventGraph
Graphs 2
| Graph | Kind | Nodes |
| EventGraph | Event Graph | 131 |
| DoEverything | Function | 191 |
EventGraph · Event Graph · 131 nodes