Event Tick Override
Event Tick(DeltaSeconds: Float (single-precision))
Event called every frame, if ticking is enabled
| Name | Type | Default | |
|---|---|---|---|
| in | DeltaSeconds | Float (single-precision) | 0.0 |
In EventGraph
Turret that tracks the closest target every frame and heats up while it turns.
61 Strong C++ candidate score 61 of 100
DefaultSceneRoot SceneComponent| Name | Type | Default | Description |
|---|---|---|---|
TargetsInstance Editable Turret | Array of Actor Object References | Actors the turret can track. | |
RangeInstance Editable Turret | Float (double-precision) | 2500.0 | Tracking distance in cm. |
TurnSpeedInstance Editable Turret | Float (double-precision) | 4.0 | How fast the head turns. |
HeatTurret | Float (double-precision) | 0.0 | Rises while tracking, 0 to 100. |
Event Tick Override Event Tick(DeltaSeconds: Float (single-precision))
Event called every frame, if ticking is enabled
| Name | Type | Default | |
|---|---|---|---|
| in | DeltaSeconds | Float (single-precision) | 0.0 |
In EventGraph
| Graph | Kind | Nodes |
|---|---|---|
| EventGraph | Event Graph | 39 |