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		{
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				{
					"target": "PC",
					"verdict": "KeepLODs",
					"reason": "PC draws its LOD chain: 9,024 triangles up close, within the 300,000 budget.",
					"bRendersNanite": false,
					"triangles": 9024,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 9,024 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 9024,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 9,024 triangles up close, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 9024,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 9,024 triangles up close, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 9024,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/DrawCalls/SM_Kiosk_Sections.SM_Kiosk_Sections",
			"name": "SM_Kiosk_Sections",
			"kind": "StaticMesh",
			"bNanite": false,
			"verdict": "ConsiderNanite",
			"reason": "Dense opaque mesh: on targets with Nanite it could replace the LOD chain (Nanite data about 446 KB, LOD chain about 1.4 MB). Targets without Nanite keep LODs.",
			"sourceTriangles": 31680,
			"fallbackTriangles": 0,
			"naniteBytes": 456192,
			"bNaniteBytesEstimated": true,
			"lODBytes": 1425876,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "ConsiderNanite",
					"reason": "31,680 triangles with opaque materials: on PC Nanite could draw it without LODs (Nanite data about 446 KB).",
					"bRendersNanite": false,
					"triangles": 31680,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 31,680 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 31680,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 31,680 triangles up close, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 31680,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 31,680 triangles up close, over the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 31680,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Large/SM_Building_Large.SM_Building_Large",
			"name": "SM_Building_Large",
			"kind": "StaticMesh",
			"bNanite": false,
			"verdict": "KeepLODs",
			"reason": "A classic LOD chain fits this mesh.",
			"sourceTriangles": 14160,
			"fallbackTriangles": 0,
			"naniteBytes": 203904,
			"bNaniteBytesEstimated": true,
			"lODBytes": 641979,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepLODs",
					"reason": "PC draws its LOD chain: 14,160 triangles up close, within the 300,000 budget.",
					"bRendersNanite": false,
					"triangles": 14160,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 14,160 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 14160,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 14,160 triangles up close, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 14160,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 14,160 triangles up close, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 14160,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Nanite/SM_Cliff_Nanite.SM_Cliff_Nanite",
			"name": "SM_Cliff_Nanite",
			"kind": "StaticMesh",
			"bNanite": true,
			"verdict": "NaniteWithFallbackLODs",
			"reason": "Nanite on PC; the fallback mesh and its LODs on Steam Deck, Switch 2, Meta Quest, within their budgets.",
			"sourceTriangles": 159200,
			"fallbackTriangles": 16529,
			"naniteBytes": 2577280,
			"bNaniteBytesEstimated": false,
			"lODBytes": 7133267,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepNanite",
					"reason": "PC draws it with Nanite at full detail (159,200 triangles); its LODs are not used there.",
					"bRendersNanite": true,
					"triangles": 0,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "NaniteWithFallbackLODs",
					"reason": "Steam Deck has no Nanite: it draws only the fallback mesh (16,529 triangles) at every distance, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 16529,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "NaniteWithFallbackLODs",
					"reason": "Switch 2 has no Nanite: it draws only the fallback mesh (16,529 triangles) at every distance, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 16529,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "NaniteWithFallbackLODs",
					"reason": "Meta Quest has no Nanite: it draws only the fallback mesh (16,529 triangles) at every distance, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 16529,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Nanite/SM_Column_NaniteLODs.SM_Column_NaniteLODs",
			"name": "SM_Column_NaniteLODs",
			"kind": "StaticMesh",
			"bNanite": true,
			"verdict": "NaniteWithFallbackLODs",
			"reason": "Nanite on PC; the fallback mesh and its LODs on Steam Deck, Switch 2, Meta Quest, within their budgets.",
			"sourceTriangles": 39600,
			"fallbackTriangles": 3213,
			"naniteBytes": 647800,
			"bNaniteBytesEstimated": false,
			"lODBytes": 1810500,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepNanite",
					"reason": "PC draws it with Nanite at full detail (39,600 triangles); its LODs are not used there.",
					"bRendersNanite": true,
					"triangles": 0,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "NaniteWithFallbackLODs",
					"reason": "Steam Deck has no Nanite: it draws the fallback mesh (3,213 triangles) and 2 more LODs, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 3213,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "NaniteWithFallbackLODs",
					"reason": "Switch 2 has no Nanite: it draws the fallback mesh (3,213 triangles) and 2 more LODs, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 3213,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "NaniteWithFallbackLODs",
					"reason": "Meta Quest has no Nanite: it draws the fallback mesh (3,213 triangles) and 2 more LODs, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 3213,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/NaniteOrLODs/SM_Glass_Nanite.SM_Glass_Nanite",
			"name": "SM_Glass_Nanite",
			"kind": "StaticMesh",
			"bNanite": true,
			"verdict": "SwitchToLODs",
			"reason": "Nanite does not draw its translucent material on any target; a classic LOD chain does the work.",
			"sourceTriangles": 32040,
			"fallbackTriangles": 1592,
			"naniteBytes": 523484,
			"bNaniteBytesEstimated": false,
			"lODBytes": 1469935,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [
				"Translucent material: Nanite does not draw translucent materials."
			],
			"targets": [
				{
					"target": "PC",
					"verdict": "SwitchToLODs",
					"reason": "A translucent material is not drawn by Nanite: PC draws the fallback mesh (1,592 triangles) instead.",
					"bRendersNanite": false,
					"triangles": 1592,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "SwitchToLODs",
					"reason": "Steam Deck has no Nanite: it draws only the fallback mesh (1,592 triangles) at every distance, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 1592,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "SwitchToLODs",
					"reason": "Switch 2 has no Nanite: it draws only the fallback mesh (1,592 triangles) at every distance, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 1592,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "SwitchToLODs",
					"reason": "Meta Quest has no Nanite: it draws only the fallback mesh (1,592 triangles) at every distance, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 1592,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/NaniteOrLODs/SM_Sign_NaniteMaterials.SM_Sign_NaniteMaterials",
			"name": "SM_Sign_NaniteMaterials",
			"kind": "StaticMesh",
			"bNanite": true,
			"verdict": "NaniteWithFallbackLODs",
			"reason": "Nanite on PC; the fallback mesh and its LODs on Steam Deck, Switch 2, Meta Quest, within their budgets.",
			"sourceTriangles": 39600,
			"fallbackTriangles": 1786,
			"naniteBytes": 656804,
			"bNaniteBytesEstimated": false,
			"lODBytes": 1827808,
			"bLODBytesEstimated": true,
			"materialRisk": "Confirmed",
			"materialRiskText": "Material sections of the fallback mesh are missing on LOD 1 (slot 1): targets without Nanite show wrong or missing materials there.",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepNanite",
					"reason": "PC draws it with Nanite at full detail (39,600 triangles); its LODs are not used there.",
					"bRendersNanite": true,
					"triangles": 0,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "NaniteWithFallbackLODs",
					"reason": "Steam Deck has no Nanite: it draws the fallback mesh (1,786 triangles) and 1 more LODs, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 1786,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "NaniteWithFallbackLODs",
					"reason": "Switch 2 has no Nanite: it draws the fallback mesh (1,786 triangles) and 1 more LODs, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 1786,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "NaniteWithFallbackLODs",
					"reason": "Meta Quest has no Nanite: it draws the fallback mesh (1,786 triangles) and 1 more LODs, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 1786,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Props/SM_Barrel_LODs.SM_Barrel_LODs",
			"name": "SM_Barrel_LODs",
			"kind": "StaticMesh",
			"bNanite": false,
			"verdict": "KeepLODs",
			"reason": "A classic LOD chain fits this mesh.",
			"sourceTriangles": 16128,
			"fallbackTriangles": 0,
			"naniteBytes": 232243,
			"bNaniteBytesEstimated": true,
			"lODBytes": 736284,
			"bLODBytesEstimated": false,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepLODs",
					"reason": "PC draws its LOD chain: 16,128 triangles up close, within the 300,000 budget.",
					"bRendersNanite": false,
					"triangles": 16128,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 16,128 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 16128,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 16,128 triangles up close, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 16128,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 16,128 triangles up close, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 16128,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Props/SM_Crate_Small.SM_Crate_Small",
			"name": "SM_Crate_Small",
			"kind": "StaticMesh",
			"bNanite": false,
			"verdict": "KeepLODs",
			"reason": "A classic LOD chain fits this mesh.",
			"sourceTriangles": 168,
			"fallbackTriangles": 0,
			"naniteBytes": 2419,
			"bNaniteBytesEstimated": true,
			"lODBytes": 8835,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepLODs",
					"reason": "PC draws its LOD chain: 168 triangles up close, within the 300,000 budget.",
					"bRendersNanite": false,
					"triangles": 168,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 168 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 168,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 168 triangles up close, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 168,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 168 triangles up close, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 168,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Props/SM_Rock_Dense.SM_Rock_Dense",
			"name": "SM_Rock_Dense",
			"kind": "StaticMesh",
			"bNanite": false,
			"verdict": "ConsiderNanite",
			"reason": "Dense opaque mesh: on targets with Nanite it could replace the LOD chain (Nanite data about 803 KB, LOD chain about 2.4 MB). Targets without Nanite keep LODs.",
			"sourceTriangles": 57120,
			"fallbackTriangles": 0,
			"naniteBytes": 822528,
			"bNaniteBytesEstimated": true,
			"lODBytes": 2562723,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "ConsiderNanite",
					"reason": "57,120 triangles with opaque materials: on PC Nanite could draw it without LODs (Nanite data about 803 KB).",
					"bRendersNanite": false,
					"triangles": 57120,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 57,120 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 57120,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 57,120 triangles up close, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 57120,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 57,120 triangles up close, over the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 57120,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Props/SM_Statue_Imported.SM_Statue_Imported",
			"name": "SM_Statue_Imported",
			"kind": "StaticMesh",
			"bNanite": false,
			"verdict": "ConsiderNanite",
			"reason": "Dense opaque mesh: on targets with Nanite it could replace the LOD chain (Nanite data about 356 KB, LOD chain about 687 KB). Targets without Nanite keep LODs.",
			"sourceTriangles": 25280,
			"fallbackTriangles": 0,
			"naniteBytes": 364032,
			"bNaniteBytesEstimated": true,
			"lODBytes": 703488,
			"bLODBytesEstimated": false,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "ConsiderNanite",
					"reason": "25,280 triangles with opaque materials: on PC Nanite could draw it without LODs (Nanite data about 356 KB).",
					"bRendersNanite": false,
					"triangles": 25280,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 25,280 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 25280,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 25,280 triangles up close, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 25280,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 25,280 triangles up close, over the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 25280,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Skeletal/SK_Character_Imported.SK_Character_Imported",
			"name": "SK_Character_Imported",
			"kind": "SkeletalMesh",
			"bNanite": false,
			"verdict": "KeepLODs",
			"reason": "Skeletal mesh: a classic LOD chain fits it.",
			"sourceTriangles": 6118,
			"fallbackTriangles": 0,
			"naniteBytes": 88099,
			"bNaniteBytesEstimated": true,
			"lODBytes": 355800,
			"bLODBytesEstimated": false,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepLODs",
					"reason": "PC draws its LOD chain: 6,118 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 100000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 6,118 triangles up close, within the 50,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 50000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 6,118 triangles up close, within the 40,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 40000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 6,118 triangles up close, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Skeletal/SK_Character_LODs.SK_Character_LODs",
			"name": "SK_Character_LODs",
			"kind": "SkeletalMesh",
			"bNanite": false,
			"verdict": "KeepLODs",
			"reason": "Skeletal mesh: a classic LOD chain fits it.",
			"sourceTriangles": 6118,
			"fallbackTriangles": 0,
			"naniteBytes": 88099,
			"bNaniteBytesEstimated": true,
			"lODBytes": 265668,
			"bLODBytesEstimated": false,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepLODs",
					"reason": "PC draws its LOD chain: 6,118 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 100000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 6,118 triangles up close, within the 50,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 50000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 6,118 triangles up close, within the 40,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 40000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 6,118 triangles up close, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Skeletal/SK_Character_NoLODs.SK_Character_NoLODs",
			"name": "SK_Character_NoLODs",
			"kind": "SkeletalMesh",
			"bNanite": false,
			"verdict": "KeepLODs",
			"reason": "Skeletal mesh: a classic LOD chain fits it.",
			"sourceTriangles": 6118,
			"fallbackTriangles": 0,
			"naniteBytes": 88099,
			"bNaniteBytesEstimated": true,
			"lODBytes": 329248,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepLODs",
					"reason": "PC draws its LOD chain: 6,118 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 100000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 6,118 triangles up close, within the 50,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 50000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 6,118 triangles up close, within the 40,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 40000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 6,118 triangles up close, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 6118,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Sources/SM_Sign_LOD1_Source.SM_Sign_LOD1_Source",
			"name": "SM_Sign_LOD1_Source",
			"kind": "StaticMesh",
			"bNanite": false,
			"verdict": "KeepLODs",
			"reason": "A classic LOD chain fits this mesh.",
			"sourceTriangles": 3480,
			"fallbackTriangles": 0,
			"naniteBytes": 50112,
			"bNaniteBytesEstimated": true,
			"lODBytes": 161127,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepLODs",
					"reason": "PC draws its LOD chain: 3,480 triangles up close, within the 300,000 budget.",
					"bRendersNanite": false,
					"triangles": 3480,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 3,480 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 3480,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 3,480 triangles up close, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 3480,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 3,480 triangles up close, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 3480,
					"budget": 20000
				}
			]
		},
		{
			"assetPath": "/Game/LODTailorTest/Sources/SM_Statue_LOD1_Source.SM_Statue_LOD1_Source",
			"name": "SM_Statue_LOD1_Source",
			"kind": "StaticMesh",
			"bNanite": false,
			"verdict": "KeepLODs",
			"reason": "A classic LOD chain fits this mesh.",
			"sourceTriangles": 3480,
			"fallbackTriangles": 0,
			"naniteBytes": 50112,
			"bNaniteBytesEstimated": true,
			"lODBytes": 161127,
			"bLODBytesEstimated": true,
			"materialRisk": "None",
			"materialRiskText": "",
			"notes": [],
			"targets": [
				{
					"target": "PC",
					"verdict": "KeepLODs",
					"reason": "PC draws its LOD chain: 3,480 triangles up close, within the 300,000 budget.",
					"bRendersNanite": false,
					"triangles": 3480,
					"budget": 300000
				},
				{
					"target": "Steam Deck",
					"verdict": "KeepLODs",
					"reason": "Steam Deck draws its LOD chain: 3,480 triangles up close, within the 100,000 budget.",
					"bRendersNanite": false,
					"triangles": 3480,
					"budget": 100000
				},
				{
					"target": "Switch 2",
					"verdict": "KeepLODs",
					"reason": "Switch 2 draws its LOD chain: 3,480 triangles up close, within the 60,000 budget.",
					"bRendersNanite": false,
					"triangles": 3480,
					"budget": 60000
				},
				{
					"target": "Meta Quest",
					"verdict": "KeepLODs",
					"reason": "Meta Quest draws its LOD chain: 3,480 triangles up close, within the 20,000 budget.",
					"bRendersNanite": false,
					"triangles": 3480,
					"budget": 20000
				}
			]
		}
	],
	"profiles": [
		{
			"name": "PC",
			"bEnabled": true,
			"device": "Desktop",
			"platform": "None",
			"bNanite": true,
			"maxTriangles": 300000,
			"requireLODsAbove": 20000,
			"maxSkeletalTriangles": 100000,
			"requireSkeletalLODsAbove": 15000,
			"distanceScale": 1,
			"fieldOfView": 90,
			"aspectRatio": 1.7777999639511108,
			"minLOD": 0
		},
		{
			"name": "Steam Deck",
			"bEnabled": true,
			"device": "Handheld",
			"platform": "Linux",
			"bNanite": false,
			"maxTriangles": 100000,
			"requireLODsAbove": 5000,
			"maxSkeletalTriangles": 50000,
			"requireSkeletalLODsAbove": 8000,
			"distanceScale": 0.80000001192092896,
			"fieldOfView": 90,
			"aspectRatio": 1.6000000238418579,
			"minLOD": -1
		},
		{
			"name": "Switch 2",
			"bEnabled": true,
			"device": "Console",
			"platform": "None",
			"bNanite": false,
			"maxTriangles": 60000,
			"requireLODsAbove": 3000,
			"maxSkeletalTriangles": 40000,
			"requireSkeletalLODsAbove": 6000,
			"distanceScale": 0.69999998807907104,
			"fieldOfView": 90,
			"aspectRatio": 1.7777999639511108,
			"minLOD": -1
		},
		{
			"name": "Meta Quest",
			"bEnabled": true,
			"device": "Headset",
			"platform": "Android",
			"bNanite": false,
			"maxTriangles": 20000,
			"requireLODsAbove": 1000,
			"maxSkeletalTriangles": 20000,
			"requireSkeletalLODsAbove": 3000,
			"distanceScale": 0.60000002384185791,
			"fieldOfView": 104,
			"aspectRatio": 0.94999998807907104,
			"minLOD": -1
		}
	],
	"scope": [
		"/Game/LODTailorTest"
	],
	"seconds": 0.10110220313072205,
	"time": "2026.10.21-23.25.46"
}